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June 6th, 2011 by Jack Grant | No Comments | Filed in World of Warcraft

Many people are intrigued by the concept of the rogue, a lightly armored fighter who makes use of subtlety, misdirection, and speed to win a fight or accomplish their goals. The rogue class in World of Warcraft, described in this WoW rogue guide, is a Stealth-based class that strikes suddenly from the shadows, or slips past defenses to accomplish their goals with a minimum of combat, depending on your preferences. Rogues also have some of the highest melee damage potential in the game.

Damage is the rogue’s sole forte from an instance or battleground point of view. Rogues have no healing spells and only marginal self healing abilities, and thus cannot serve the role of healers. They are also too flimsy to stand up to elite monsters in dungeons as the “point man” for their group, and thus cannot be tanks. As any WoW rogue guide indicates, this also means that playing a rogue requires care and a prudent mindset - being a “hard charger” as a rogue is a formula for suicide.

Rogues bring utility beyond damage to the groups they accompany, however. In PvE dungeons and raiding situations, their Sap ability can be used for limited crowd control, though many creatures are immune to it. Sapping one opponent of a vulnerable type will lower the odds a bit and is often the prelude to clearing a group of trash mobs. Lockpicking can give access to some areas as well as opening chests or lockboxes gained along the way, and, as WoW rogue guides note, has been improved.

This WoW rogue guide notes that rogues have a lot of utility in PvP as well. Besides their ability to backstab, Ambush, or otherwise put enemy spellcasters and healers out of action, since their powers work exceptionally well on cloth-armored targets, they can also serve as “booby traps” to intercept flag carriers, or to sneak past guards to capture an unwatched resource node. Sprinting with the flag in Warsong Gulch or Eye of the Storm has turned the tide in many a game.

Combat spec is the premier leveling spec, an idea this WoW rogue guide backs because of the large number of experienced players who have found this to be the case. This is the only spec of rogue which benefits more from using two swords, axes, or maces than from using two daggers, which should be the case with the other two specs. Due to a large number of energy-regenerating talents, combat rogues can maintain their damage over a whole fight, making them more “swashbucklers” than “ambushers”.

Combat rogues should be equipped with swords, axes, or other high-damage weaponry instead of daggers, which waste much of the spec’s potential. The slower these are, the better, due to the mechanics of how the spec deals damage.

PvP is the focus of Subtlety, which is very weak in PvE content due to the difficulty of “setting up” a perfect attack on a raid boss monster. Subtlety can be used for leveling, but is somewhat shaky there as well because it lacks the basic survivability of combat specced rogues. The whole concept of Subtlety is centered around the Ambush, with most kills made either by the Ambush or within a few seconds with a follow-up Eviscerate, or not at all. They make superb flag carriers because they can Sprint twice in a row by refreshing this ability using Preparation.

Assassination rogues are focused on poisons and use of the Mutilate signature move, a high damage attack which requires the rogue to use two daggers. This WoW rogue guide notes that it has the highest PvE damage potential, and is therefore the endgame raider’s rogue spec of choice. Poisons must be used carefully to maximize this effect, and Assassination even has a viable AoE poison attack when specced properly.

Leveling a Rogue using a great Questhelper is the very fastest way and you can watch one of the best in action in this WoW Leveling Guide video.

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May 9th, 2011 by Jurinsthea Smith | No Comments | Filed in World of Warcraft

The Death Knight was introduced in the mid November 2008 during the release of the WoTLK. The Death Knights are supposed to be the first Hero Class of WoW. At the surface, the ‘Hero Class’ is unfamiliar to all, since they are yet to be proven to be different than the other classes. The only exception is that you need higher level 55 characters for the creation of a Death Knight. This created Death Knight of 55 level characters uses Runic Power so that he can use his abilities.

Once you create a Death Knight you will enter the game as a level 55 character that is loyal to Arthas the Lich King. You will start fully equipped with green gear and 4, 12 slot bags and 20 silver in Acherus - The Ebon Hold which can be found in the Eastern Plaguelands. As you start questing near The Ebon Hold you will be rewarded talent points and blue item and once you reach level 57 or so you will have the regular amount of talent points for that level and full blue gear.

If I divulge you the quest chain, you would lose the interest and real fun about it. However, I can assure you one thing that the quest chain is cool and rewarding for sure. By doing the quests around The Ebon Hold you can easily reach level 58 within an hour or two. Hence although you are not intended to play a Death Knight, it will be nice if you pick up some cool lore at least. As soon as you hit 58, you will surely go to the Outlands as leveling there will not take your much time. Hence, although you do not plan to play a Death Knight, you will be stuck to play the game as it is a cool class.

A Death Knight is a melee class that possesses most of the melee weapons. One can opt for two one-handed weapons or can equip with one two-handed weapon. He can work as a tank or a melee damage dealer. However, a Death Knight is unable to equip a Shield. Instead they can have a very high parry chance by wearing plate armor.

As mentioned earlier, Death Knight is a melee fighter, since he uses Runic Power for his peculiar abilities. With the use of certain abilities, he can have 6 runes. These runes enable the Death Knight to gain some Runic Power, although they have a cooldown. This Runic Power is useful for other special abilities that cost merely Runic Power without placing a rune on cooldown.

One of the first quests you will come across is called “The Emblazoned Runeblade”. This quest will give you the ability called Runeforging. This ability can be used to forge a rune on the DK’s weapons.

Like any other class, the Death Knight has three talent trees named as Frost, Unholy, and Blood. Each tree is useful in its own way, and it depends on the player as to which talent tree or trees in combination be used.

The advantages of a Death Knight are that he starts at level 55, is very easy to level and can continue fighting for longer periods of time, can both tank and dps, they can have a Ghoul and Gargoyle pet and that they look sort of cool. The disadvantage of playing a Death Knight is that almost everybody has decided to play a Death Knight, which makes it harder to find groups and raids etc.

Looking to find the best deal on death knight, then visit http://howtomakegoldinwowguide.com/ to find the best advice on how to make gold.

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April 21st, 2011 by Jurinsthea Smith | No Comments | Filed in World of Warcraft

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Are you tired of the same old towns, forests, and mountains? Have you stopped playing WoW because your character was too high level and you got bored? Then do not despair! Blizzard’s brand new wow cataclysm leveling zones are here to save the day! Here is a preview of a couple places you are going to love.

All the new races are getting their own starting areas. Level one through twelve Worgen can look forward to starting their adventures in the savage and grim city of Gilneas. This city is the perfect starting place for this race as the Worgen curse has swept over all the inhabitants, making the area literally teaming with them!

Not to be outdone, the goblins are getting not one but two starting areas. Level one through five players start their lives in the seedy, raucous port town of The Isle of Kezan. This is actually a specialized area that is only available at these levels, so make sure you have done everything you wanted to before leaving!

Level one goblins start out in the rough and tumble pirate port on The Isle of Kezan. Once they reach level five, their adventures will take them out into the lush jungles of the surrounding Lost Isles to investigate quests and explore beautiful and unique maps.

If you are a high level player who stopped for awhile, now is a wonderful time to start playing again! There are quite a few new zones made just for players over level eighty.

Level eighty to eighty two players have two wonderful options at their disposal. Mount Hyjal is an instanced world in which druids battle to defend the World Tree from the forces of Twilight’s Hammer and Ragnaros. Vashj’ir is an exciting underwater realm where marooned players must fight for survival against the naga forces out to enslave Neptulon.

Maxed out players at level eighty five get to enjoy the beautiful island citadel known as Tol Barad and it’s challenging player versus player combat arena. The surrounding peninsula is a questing paradise with a new quest every day to keep players on their toes. Be sure to hit the questing and PvP hubs to check out these two new zones!

You can bet there are more brand spanking new wow cataclysm leveling zones than you can shake a stick at. It’s time to dust off your adventuring gear and go exploring.

Eager to know more about Cataclysm Leveling Zones? Find your answers in WoW Level Guide.

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March 28th, 2011 by William Warc | No Comments | Filed in World of Warcraft

There are so many different guides that every lay claim to coach you on learning to make gold in World of Warcraft with each of which has a totally different way of handling the subject. After many years of play it might appear to be there are lots of methods to start making gold, according to your character and of course your selected professions. The one thing that usually remains a continuing is that garbage always command decent prices in the Auction House and with an expansion out these recyclables are in high demand.

The trick to creating gold in World of Warcraft is in using both your professions and also the Auction House wisely. One of the better ways I’ve come across to create gold quickly is to have one ton that is certainly both an herbalist and also a miner. Once you have access to the top ores and herbs, you will find that one or two hours of farming could be turned into numerous gold selling them in the AH. Because of so many players wanting to level their professions, the ores and herbs are commanding ridiculous prices and so are prone to stay that way for a while.

Wait, you say that prices aren’t that good in your AH while there is an abundance of Titanium or Frost Lotus. The next step is to place your best Auction House process to be right for you and buy out everything at lower prices after which it relist some of it at the price you wish to sell it off for. When there is nothing inside but what you have the actual, players will certainly pay your prices. This is a rinse and repeat operation and can contain the prices up where one can to increase your income.

During the first stages of a typical expansion the issues you are actually crafting and selling certainly won’t sell well as most people are interested in leveling both their characters and their professions. The next step is to adopt good thing about the problem. Farm for all the herbs and ore you’ll be able to and then sell on all of it in the Auction House, you can bother about leveling you other professions later because demand and the price of the materials sets out to go down.

While these aren’t the only real ways to make gold in World of Warcraft, they have proved to be very effective in each one of the expansions and therefore are continuing for this at the moment. Take advantage of the start and you may make more gold than you know what about.

Dan spends no less than 3 to 4 hours every weekend farming the reaches of Northrend looking for the most notable new farming spots for herbs, ore and even more. Learn the way he does it without wasting his entire evening at www.WarcraftBlueprint.com.

You can learn more details by visiting this site: http://thegamewarcraft.com.

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March 2nd, 2011 by Hugh Femto Klien | No Comments | Filed in Leveling Guide

Rift, initially named Rift Planes of Telara is a MMORPG by Trion Worlds which features 2 fundamental factions. These 2 factions are the Guardians and the Defiant. The Guardians very much believe and put their faith within the gods that they worship. The faction consists of three races, the Mathosian, the High Elves and the Dwarves.

In response to this faction in Rift, Vigil, one of many gods of Telara haven’t deserted them but are making ready plans to battle away evil that is spreading through the land. The three races of this faction genuinely really feel that they have a component to play in the gods plan to save the world of Telara from the hands of evil. In the traditional good versus bad concept, the Guardians are the forces of good.

Though the three races base all their actions on goodwill to save the world, tracing back to their historical past would show that their efforts are additionally partly, redemption. Their leaders have sinned. As an illustration, Aedraxis Mathos brought on the looks of the Shade and the Prince Hylas broke his faith within the gods. The Guardians are thus, from another perspective, a gaggle in search of redemption for his or her fallen people.

The Guardians are the protectors of Telara. The faction is associated to regulation, order and judgment. The faction believes that the whole lot they do is for the nice of their people. Additionally they believe that they serve the good by exhibiting their efforts to protect the world from the rifts.

In accordance with the Guardians, the planes are clashing and this can convey about the finish of the world. Their holy mission is to forestall this from occurring by sealing away all the rifts that appear.

For more information about Rift Leveling Guide, check out Rift Guardian Leveling Guide now!

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